This blog started as an outlet for me to explain how I made one of my films. Now I post when I make something I'm proud of.
Wednesday, November 18, 2009
My Vimeo Page
Bakshi Interview
Wednesday, November 11, 2009
Molding Materials pt 2
Royal Jel-E – Silicone releasing agent, used for casting silicone in a silicone mold. Brush on and then dry with a hair dryer. It's water soluble, which is good because it washes off the cast easier so you can paint it.
Body Double- Silicone molding material. Mix two parts by volume. Paint on skin layer then glob on. We used it for body parts.
Plaster Bandages- After putting on the body double, put plaster bandages on after the silicone or whatever mold making material. This makes a hard shell for the mold.
Platsil Gel – 10 – Silicone casting material- flesh like casting material. Two part mixture by volume. To pigment, put pigment in one half, then mix second half to pigmented half.
Tincure Green Soap- releasing agent for plaster bandages. This is for doing a two part plaster bandage shell.
Flocking- pulverized felt for use in pigmentation of silicone
Alja- safe- algenate used for one time molding. Put a plaster bandage shell for support. Mix powder with water.
Dental Algenate- mouth safe algenate. We used this to try to make a mold of my tounge. A few things didn't work so we sculpted and molding a sculpted tongue.
Tuesday, November 10, 2009
Why don't you come on back to the war? or CG vs Hand drawn, what the fuck happened to stop mo?
Deitch practically calls a war on CG animated films. (I use the term CG out of respect for Deitch's 2D/3D complaint, which is essentially correct.) He call for a return to hand drawn animation. And he's by no means the only one.
I am constantly finding that in the animation community, in fact the art community as a whole, there is a hatred for CG and the CG look. It's not organic, not artistic, and not quality. It's not like hand drawn where we aren't bound by technology.
I completely disagree with this; but here's the annoying thing: I'm one of them. I don't like the CG look. It's not because it's not organic, or it's not artistic. I believe that CG animation is incredibly artistic. When one of my hero's, Don Hertzfeldt was asked about CG animation he gracefully said that he feels CG artists often get a bum rap because "people seem to think that computers have a 'make art' button." It's not until you attempt it that you realize the mind that makes "good" CG animation is a brilliant mind both intelligently and creatively. I use the term "good" because face it; there's shit in all forms of animation, even hand drawn.
People also hate the flash and computer inked look of animated films. Here I am in complete disagreement as well. Flash is a tool that helps animator animate easily. It's so easy to create a crappy looking film with flash, and many do. This does not mean that flash is not a viable program for beautiful animation. The flash animator simply needs to realize that animation will always take a fuck-ton of work. Tweening and key pathing can still be tools used to create beautiful animation, but one cannot forget their basic timing rules. Because these animation friendly tools that exist to make animation quicker exist, people so often choose the easy way out and use them without thinking of how long an action still takes.
I've seen this from really good hand drawn animators. I'm still a student and in a class we made a digital puppet in after effects, which we were supposed to animate using hold key frames and linear key frames. When we watched the students' work some of the best animators in my class had jumpy or "dreamy" (linear) movement in their animation. I know these people can animate stunningly well, but when given the lazy, easy way they take it. Sure, they probably just didn't want to spend the amount of time needed to animate well, but who does when you can animate it sub-par. And these are talented animators who can get shit done; you must have a good work ethic to be an animator. (Not necessarily true, yes I very much realize this.)
I think it's because of these easy ways out that these computer based art forms are looked down upon by so much of the animation community. Like every art form, they have a majority of crap and a minority of golden beautiful work. It's the crap animation that gives these computer based animation medium a bum rap. But we gotta realize that hand drawn animation is about as full of crappy animation as computer animation. Let's not forget some of the crappiest animated Hanna-Barbera and Japanese traditional animations. It's simply that today that crappy animation that would be done hand drawn is done on a computer because it's cheaper and easier. It's as if the computer animation has absorbed the hand drawn crap, therefore adding to its bum rap.
Amid Amidi recently wrote a post about Jonathan Demme planning to make an animation feature from the book Zeitoun. In it Amidi wrote a cautionary note telling Demme that traditional hand drawn animation is the only way to make this film. "I beg you not to use cheap Flash/AfterEffects-style animation. Don’t Waltz with Bashir this film, and compromise the personal impact of the story with mechanical movement." I liked the visual style of Waltz with Bashir. It looked beautiful and it was different, finally. I think it's pretty extreme for any artist to make such a bold claim that there is only one way to animate this film successfully.
Now, it's time for me to once again take a step back. Everything I have said here is what I believe. I fully believe that flash animation, even with its tweening and motion path tools (used with discretion and most importantly thought) can create beautiful animation that rivals any hand drawn animation. I also believe that CG animation can, and certainly has proven it, create beautiful animation that rivals any Disney hand drawn animation. But, I still don't like it. I don't like the look of Pixar. I prefer the look of Plympton, Hertzfeldt, and Bakshi to Pixar any day. I agree that Pixar is amazing visually (and can be really good with story, but that's something completely different from what I am writing about.) I just don't like it. It's too smooth, too pretty, and not gritty enough. And this isn't by technological set back; it's an artistic decision. The same is true of flash animation, for the same reason. Often too smooth, not gritty enough. Much like a scientist, I joyously wait to be proven wrong.
But, in the end, none of this matters. All of these visual styles are a means to an end: storytelling. In the end for me, the only thing that matters is the story. I love South Park, Hertzfeldt, Aquateen Hunger Force, Bakshi. None considered greats of animation, but they know the story and have made truly great films. The counter-example to these is Final Fantasy: The Spirits Within. No one has ever called this a great movie, but the animation was beautiful. The story sucked. In the end, I don't give a shit what it looked like.
To finalize, I'd like to be a picky asshole. Deitch says in his speech that drawing is traditionally the basic origin of animation. What the fuck happened to stop motion? Need I remind the world The Adventures of Prince Achmed? I joke, but seriously, where does Stop Motion fit in this war? I actually know the stop motion position, we apparently hate CG. Working in stop motion, we're always up against CG for jobs. So, I guess I now have to hate CG. Damn, I really wanted to stick to my principles on this..... Eh. Death to all computers!
I welcome any and all comments from the family of loved ones that died while actually reading this post.
Monday, November 9, 2009
Puppet Casting
Okay, this was by far the most difficult part. I actually had to cast my puppet three times. I'm not going to bother with explaining how I fucked up. Here's a shopping list:
1) L-200 Casting Latex
2) acrylic paint
3) Flex Foam Foam It 3 (flex foam)
4) Klean Clay
First thing to do is to mix up some paint with the latex. Start by mixing up your color for skin tone. Make sure to have plenty, you'll need it for many things. Mix the paint with the latex. It should be a mixture of about 60 to 70% latex and 40 to 30% paint. More latex than paint. If it is equal then there is a chance that the latex will crack as it is bent too often.
Next paint the mold. Don't let it dry completely between coats. Put on about 5 coats. You can check the thickness by carefully lifting up an edge. I didn't paint the shoes for a few reasons. One, I want them to be completely latex. This is mainly because I imagined it'd be easier to fill it than paint it. I don't really know why I thought that. It'd probably be fine to do it the same way, just paint a skin. I used latex that isn't mixed with paint for the shoes and I plan on painting them later.
So, you've finished painting. The top layer should not be hardened yet. Put the armature in and attach the feet to the bolts. We want the final puppet to have a foam center so that it isn't too stiff. If the body is completely latex, then the body will be very stiff and un-poseable. This is what we use the foam-it for.
First: Here's how I did it for my final version. If I had another chance I would tweek it a little, so later I'll explain how I would do it.
Before we mix the foam it, there are some things to do to prepare. First, put some vaseline on all exposed parts of the mold. (you don't need to put it on the outside walls) Second, get rolls of clay ready. I like to put it on the edges of the mold so nothing can seep out. Get a board ready. When you pour the foam it, it's going to want to expand the mold, seperating the two parts. You're going to stand on it for about 10 minutes. Fourth, have a friend ready to help, once you've mixed it's a quick process, you have to move fast. Fifth, have paper down on the floor to put the mold on while you're standing on it. It can and will seep out and will stick to everything.
I filled the feet with latex (after inserting the armature. This didn't work completely and it's on of the things I would change if I did it again. I'll explain later.
Now, get some measuring cups or make some. Mix according to the directions on the foam it. It's a two to one ration b to a (if memory serves.) Mix vigorously for 20 seconds then pour quickly. Pour at the lowest part of the mold and make sure to get it in the arms and legs. Put the other half on quickly and put clay quickly on the edges. Does not have to be neat at all. In fact, if I did this again, I wouldn't do the clay.
Put the mold down on the floor on the paper and put th e board on top and stand on it for at least 10 minutes. After that set it aside and wait. I demolded the next day, this isn't necessary but I did.
Okay, here's how I would do it the second time. I would have both sides painted, with the top layer still wet. I would paint the feet, and maybe pour some latex in (with the armature in place.) Still put vaseline on the edges. Now I would put the two parts together and let the latex dry, overnight probably. If I could, I would turn the mold over every 10 minutes or so while it's drying. Once it's done drying I would pour in the foam it into the pour spout at the neck (make sure it's large enough.) This would hopefully ensure a better seal. It probably has it's problems though.
They now apparently have a foam it 8 that has a skin to it, so next time I'd probably just use that actually. And I'd make a silicone mold. The things you can do...
Wednesday, November 4, 2009
Picture Post!
Creating an Armature
Make sure to leave much more room in the feet than needed. Fold the extra wire on the butt end around the legs.